A virtual diva that surprised all of Asia being the first successful virtual diva to hit the market. If you know Hatsune Miku, there is no need to explain how popular this character has become. If you don't know her, you should look her up on the internet to get a better feel for the character.Her main products include music albums, several video games, action figures, and the software. Although there are many products, we will be looking at Hatsune Miku Project Diva 2nd or also known as Project Diva 2. This again includes grading on gameplay, graphics, music, presentation, and overall appeal.
Project Diva 2 is quite a simple game at its core by a simply hitting the buttons when the icon reaches the marker. Its for the psp. Although being a Japanese game which are typically harder than American games, the timing for each note has to be very exact in able to score combos or points in the game. As a musician, I believe that the amount of leeway for a note to be counted towards a combo is a 16th note. The game doesn't contain the normal "get to the end of the song without failing"; however it contains a quota system which is to get a certain amount of fine and cools in order to get a passing score. This game really is hard when it comes to that and people without rhythmic training will soon learn how difficult the game gets.
Gameplay |
Opening sequence |